In my case, I have accidentally added the plane to the “Sprinkles” collection. If you have accidentally added other things to the collection (like I have), you might get something like this: Tip: As usual, “Shift + A” can be used to add a new node to the Geometry Nodes workflow We now need to delete the “Object Info” node from our Geometry Nodes, and replace it with a “Collection Info” node, as here: Select the sprinkles and hit “M” for “move”, to add them to a new collection (I have named the collection “Sprinkles”): !(/images/blender/10_media/renaming 1.png) Reference this collection in our Geometry Nodes.Rename our sprinkles so they are easier to differentiate.If we go back to the “Geometry Nodes” view, we see that our “Object Info” node references just the first sprinkle we created. We now need our donut to reference the new sprinkles we have created. This lets you place multiple loop cuts at once. Tip: You can use the scroll wheel to decide how many loop cuts get created when you hit “Control + R”. Repeat the steps above a few more times, to produce a set of different looking sprinkles (curved and long, straight, short and fat, etc…), like so: If you are on a laptop without a number pad, you can select these modes from the top menu bar: “1” selects vertices, “2” selects edges, and “3” selects faces. Tip: You can change the way Blender selects parts of the object’s mesh using the “1”, “2” and “3” hotkeys, while in Edit Mode. Here are my results after playing around a bit (I added two new loop cuts and used grab (“G”) to pull the mesh around): It might also help to add several more loop cuts with “Control + R”. Switch back to edit mode by hitting “Tab”, then start making changes to the new sprinkle by grabbing (“G”), scaling (“S”), and rotating (“R”) the mesh to change the sprinkle’s length and curvature. With the sprinkle selected in Object Mode, hit “Shift + D” to duplicate the sprinkle. We can also right-click on the sprinkle and choose “shade smooth” to make it look a little bit nicer: Our sprinkle is now looking a lot better. Left-click to confirm, then slide the loop cut towards the end of the sprinkle, and left-click again to set the final position:įollow these steps twice, to create loop cuts near both ends of the sprinkle:.“Control + R” to start the loop cut, which will bring up a small yellow ring at the point where the loop cut will be inserted:.We can fix this by altering our mesh with “Control + R”, which will let us add a “loop cut” to the sprinkle’s mesh. We can change their shape with a subsurface modifier (in this case, “Subdivision Subsurface”): They should be rounded at the ends (less “sharp”) and should be different colors as well. Our next task is to improve our sprinkles a little bit. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
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